Thunder in the East - First Contact
TITE - First Contact
I will not repeat what has already
been said on the web: the game is beautiful. Here, you don’t get
excited about components, you comment on their use. Nor will I give
you the size of the table needed to play comfortably at TITE, nor a
guide to make a die tower from recycled cardboard.
The Barbarossa scenario – setting up
So we start small,
with the iconic scenario for any game on the Russian front: June 41.
No campaign rules, so. Ship management is simplified because there
are none, we also won’t use partisans or reserves. We play
"vanilla," as they say.
Russian army is in good
shape. There are people on the border. We can block entire sectors of
the front. However, there is no depth. You can feel that once the
curtain is pierced, the huns will run amok.
The Germans are
numerous, powerful and compact. There is no rule that requires
attacking any part of the front, so an original strategy can be
developed.
Ok, it's beautiful ...
The Initial Blow
The
"Blitzkrieg" card gives mixed benefits. You have a movement
bonus but no fixed combat bonus (a free die with a white lightning
bolt allows you to get a one
column bonus in
case of a good result, but nothing’s
garanteed ). Overruns
are, in my opinion, essential to breakthrough, but they are risky. I
lost two panzers steps.
However, the attack on the airports is
of Germanic effectiveness. You can choose to destroy
all the Soviet air force and you still
get a stuka for
ground support.
I used it to attack Brest Litovsk.
The results of the initial
round are average. A good bunch of Russians have been destroyed, but
there are pockets that need to be removed, notably Brest, which is a
resilient
point of fixation. Only Lwow falls directly; the present unit,
face-down,
turned out to be militia.
At the normal stage of movement, one
is tempted to run
deeply into Russian territory. But the lack of supplies is fast
coming. The Hqs get
8 hexs, or 12 hex for motorized vehicles in offensive mode.
Afterwards, combat effectiveness becomes low. I chose to stay
compact,
we’ll see if it’s the right decision.
Situation at the end of June 41
Alarm,
comrades!
Russian counts his deaths and expresses
satisfaction with his position
in the Baltic countries. Only Ukraine is worrying.
He chose to leave his units in contact with the enemy, to block the
German infantrymen in the next round. Well
done!
The game gives little rail to
the armies. Only two armies can be moved per turn. A line is being
reconstructed in Ukraine near
Zhitomir. Behind the front,
it is the mass lifting of inexperienced troops whose command does not
know the value.
There is an
attempt of air force rebuilding,
three fighters are repaired.
I feel that the Soviet game is
going to be to sacrifice hordes of pedestrians so that the units from
the rear can be properly equipped.
For
the time being, we have a good feeling
of the Russian front in 1941.
Entering in Ukraine
Next time: the first week of July with the choice of strategic cards.
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